Page 1072 - Chief Architect Reference Manual
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Chief Architect X10 Reference Manual



                        are placed on the “Cross Section Lines”   Cross Section Lines will print when their
                        layer, which is locked by default, and they   layer is turned on; however, they are not
                        get deleted and replaced whenever the view   included when the view is sent to layout. The
                        is redrawn.                             Point Markers created when dimensions
                                                                locate Cross Section Lines, however, will
                        When a dimension is drawn to locate an   both print and display in views sent to layout.
                        object split by a camera’s section line, it   See “Layout” on page 1287.
                        actually locates Cross Section Lines. So that
                        dimensions can be retained when Cross   The “Cross Section Lines” layer can be
                        Section Lines are regenerated, a Point   unlocked, allowing Cross Section Lines to be
                                                                be selected and edited. Additional CAD
                        Marker     is automatically created where a
                        dimension meets a Cross Section Line and   objects can also be placed on this layer when
                        the dimension locates it instead of the Cross   it is unlocked, as well; however, when the
                        Section Line. See “Point Markers and    view is redrawn, all CAD objects on this
                        Dimensions” on page 517.                layer will be deleted and replaced with a
                                                                fresh set of Cross Section Lines.


                   Virtual Reality

                             The Virtual Reality option  is     •  The current Virtual Reality Status is
                             available in the Windows version of   stated at the top of the dialog, along with
                        Chief Architect and allows you to view a   information about graphics card or chip-
                        plan in 3D using a VR headset.             set being used on the computer.

                        Virtual Reality can be run when the current   •  When Virtual Reality is active, the pro-
                        Perspective View is using either the Standard   gram window shows what the user sees in
                        or Physically Based Rendering Technique.   the VR headset. By default, both eyes’
                        See “Rendering Techniques” on page 1106.   views are shown in a split screen. If you
                                                                   would prefer to see only the left eye’s
                        To view a model in VR, select 3D> Virtual   view, uncheck Display Both Eyes On
                        Reality while a Perspective camera view or   Screen in the Virtual Reality dialog.
                        overview is active. The Virtual Reality
                        dialog will open.                       •  Click the Toggle Virtual Reality button
                                                                   to turn Virtual Reality on or off.
                                                                When Virtual Reality is active, neither the
                                                                camera nor the model can be edited in any
                                                                way. If you wish to modify the camera, you
                                                                must Toggle Virtual Reality off in the
                                                                Virtual Reality dialog, move the camera as
                                                                needed, and then enter Virtual Reality again.
                                                                Your initial position and orientation in
                                                                Virtual Reality are based on two things:



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