Page 1077 - Chief Architect Reference Manual
P. 1077

Camera Specification Dialog



                               •  Select the Rendering Technique used by   but takes longer to render. Only affects
                                  the selected camera from the drop-down   Standard, Duotone, and Watercolor ren-
                                  list. See “Rendering Techniques” on page   derings. See “Ambient Lighting and
                                  1106.                                   Occlusion” on page 1092.
                               •  Check Show Shadows to turn on shad-      The Lighting settings control how
                                  ows in the selected camera view. When   2  many and which light sources are used
                                  unchecked, shadows are not generated.   in the current view. See “Light Sets” on page
                                  See “Shadows” on page 1088.          1094.
                               •  Check Ray Casted Sun Shadows for     •  Select Automatic, then specify the Max-
                                  higher quality shadows cast by sun light.   imum Number of lights that can be used
                                  Ray Casted Sun Shadows take longer to   in the current camera view.
                                  generate than regular shadows and only   •  Select Light Set, then choose a set from
                                  refresh when the camera is not moving.
                                                                          the drop-down list. Click the Define but-
                                                                          ton to view and modify the selected Light
                                Note: Ray Casted Sun Shadows are not used  Set’s properties. See “Adjust Lights Dia-
                                in  Virtual  Reality.  See  “Virtual  Reality”  on  log” on page 1095.
                                page 1072.
                                                                        3  The Positioning settings determine the
                               •  Check Reflections to turn on reflections   position and orientation of the camera.
                                  in the selected camera view. When    See “Repositioning Cameras” on page 1060.
                                  unchecked, reflections are not generated.   •  The Height Above Floor defines the
                                  See “Reflections” on page 1088.         height that the camera is above the floor
                               •  Bloom, or light bloom, occurs around    level for the current floor. See “Camera
                                  areas of intense illumination and looks as   Height” on page 1050.
                                  though the light is ‘bleeding’ beyond the   •  The Tilt Angle determines the vertical
                                  edges of the light source. It adds realism   angle that the camera is tilted. The cam-
                                  to the view but takes longer to render.   era maintains its focal point and position
                                  Only affects Standard, Duotone, and     in floor plan view, but if the camera is
                                  Watercolor renderings.See “Rendering    tilted, the focal point is above or below
                                  Techniques” on page 1106.               the current camera height.
                               •  Check Edge Smoothing When Idle to    •  Specify the selected camera’s Camera
                                  apply high quality edge smoothing to    Angle. This is an absolute value: an angle
                                  edge and pattern lines when the selected   of 0° points the camera toward the left in
                                  camera is not in motion. See “Edge      floor plan view.
                                  Smoothing” on page 1089.
                                                                       •  Specify the X Position and Y Position
                               •  Select the amount of Ambient Occlusion   for the selected camera. These are abso-
                                  to use using the slider bar or text field.   lute coordinates. Specifying zero for both
                                  Ambient Occlusion allows variation in   places the camera at the plan’s origin
                                  the strength of the ambient light. It is   point (0,0).
                                  more realistic than uniform ambient light,



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