Page 52 - EducationWorld October 2020
P. 52

information-rich,  technology-enhanced,  collaborative   The emphasis of education would be on the
               learning environment must be extended even farther   following:
               to  empower students, teachers, schools and entire   PERSONALIZED LEARNING, GLOBALIZED THINKING,
               communities to learn without limits.             CULTURAL EXCHANGES, DIGITAL COMMERCE,
                 In a Connected Learning Community, the focus will be   SOCIAL CONSCIOUSNESS, VOLUNTEERING, ALUMNI
               on the learner, learning from an institution, educated by   CONNECTS, COUNSELLING, PEDAGOGY CHANGES,
               the Educator, Parents and the Community.         DIGITAL LEARNING, SOCIAL LEARNING and
                                                                NON-CONVENTIONAL CAREERS.







                 For any segment to become robust and Future Ready it has to go through a “Digital Transformation” - in India first it
               was the Telecom segment, then it was the Banking segment, and now it is the turn of the Educational segment to Go Digital.
                 Education Institution is a very complex organization, here the digitalization should be viewed and attempted in a
               holistic way.
                 The Digital Transformation in an education institution can be divided into five different process and further sub divided
               as follows:

                    TRANSFORMING OPERATIONS                          ENABLIJNG HOLISTIC EDUCATION
                  a.  DIGITAL OPERATIONS                           a.  MUTLIPLE & HOLISTIC ASSESSMENT
                  b.  DIGITAL QUALITY CONTROL & DELIVERY           b.  DIGITAL COMMUNITY CONNECT FOR
                  c.  GOVERNANCE                                     IMMERSIVE PROJECTS
                                                                   c.  DIGITAL & PHYSICAL NON-SCHOLASTIC
                    TRANSFORMING LEARNING                            ACTIVITIES
                                                                   d. DIGITAL & PHYSICAL COACHING & MENTORING
                    EDUCATOR CAPABILITY
                  a.  RELEVANT                                       ENABLING AN ECOSYSTEM
                  b.  CONTENT CURATION & OMNI CHANNEL              a.  GOVTS & EDUCATION BOARDS
                    STREAMING                                      b.  PARENTS & EDUCATORS
                  c.  EXPERIENTIAL LEARNING USING MIXED            c.  CORPORATES & FINANCIAL INSTITUITIONS
                    REALITY                                        d. INFLUENCERS / POLICY MAKERS
                  d. EXPERT MENTORING & COMMUNITY                  e.  EXPERTS & MENTORS
                    INVOLVEMENT                                    f.  VENDORS & PARTNERS
                                                                   g.  DONORS
                                                                   h. VOLUNTEERS  & COMMUNITIES

                                                                     CONNECTED DELIVERY PLATFORM
                                                                   a.  ERP & E-GOV
                                                                   b.  MULTIPLE ASSESSMENT TOOLS
                                                                   c.  CONTENT MGMT & LMS
                                                                   d. CONTENT CURATION
                                                                   e.  AI BASED PERSONALISATION ENGINE
                                                                   f.  MIXED REALITY
                                                                   g.  DIGITAL TV
                                                                   h. ANALYTICS
                                                                   i.  PAYMENT SOLUTIONS
                                                                   j.  E-COMMERCE
                                                                   k.  SOCIAL & COMMUNITY
                                                                   l.  VOLUNTEERING
                                                                   m. MENTORING – Social Learning
                                                                   n. DONOR MGMT
                                                                   o.  OPEN API’S



                  52 EDUCATIONWORLD    October 2020
   47   48   49   50   51   52   53   54   55   56   57