Page 40 - 3D Artist 110 - 2017 UK
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REBUILDING HISTORY: WORLD OF WARSHIPS








          “Most people don’t realise the amount of time it    to make the ships as   longer. “For the carriers, cruisers and battleships it
          actually takes to build one of our ships, what it                        is more like six to eight months. you can imagine
          takes for them to be so historically accurate – or   accurate as possible, we   that research time can take anywhere from one
          even all the research and the background work   have to get the materials   month to a year as well.”
          that must be completed before our artists can                              it doesn’t matter whether you are preparing
          even begin work,” Artur Plociennik, the executive   irst-hand            a render for a university assignment or getting
          producer responsible for bridging the gap between   Vladimir Gremitskiy,   ready to build a ship for what could indeed be
          the art and design teams, tells 3D Artist. but that’s   Head of art      the most pedantic player base in videogames:
          why we’re here: to get a sense of the research,                          research is one of the most important aspects of
          time and passion that is poured into each and                            the production pipeline. With artists responsible
          every one of these historically accurate 20th-                           for taking charge of both modelling and texturing
          century vessels. “you could argue that anybody   and understanding over basic production tools   these vessels from start to inish, the devil is
          could make a replica model of a ship – and take   such as Maya, Photoshop and Quixel – but years   certainly in the details. From the shape of the hull
          their sweet time doing it,” says Plociennik, “but   of a life. “there’s basically one artist assigned to   to the implementation of the ire-control and
          to actually have the expertise so that it turns out   work on each ship,” says Anatoliy nepochatov,   weapon systems, right down to the placement
          to be believable and viable? that’s something   a senior 3d artist at the studio with over a dozen   of chains on the deck and areas of rusting on the
          really unique to this team.”        warships in his portfolio. “they will come to know   exterior, the artist must know and understand
            And you know what, he isn’t wrong. one   that ship better than any other; they will put   all of these intricacies before they can even begin
          thing becomes immediately apparent as we begin   a piece of their soul into its design.”  getting their hands dirty in Maya.
          touring the studio and speaking with the staff:   “one of our destroyers, the smallest type of   “to make the ships as accurate as possible, we
          there’s more to this project than mere historical   ship class that we have and also the least detailed,   have to get the materials irst-hand,” head of art
          re-creation. What’s impressive is that each ship   is around two months of production time in terms   Vladimir gremitskiy tells us. “the best way for
          completed and made live on the World Of   of man hours,” Plociennik conirms, noting that the   us to get the best reference for our ships is
          Warships servers isn’t just another job well   larger ships – some of which can range anywhere   archives. We have to visit or contact national
          done – representing an impressive proiciency   from 100 to 150 metres in size – will take far   archives in the countries of the ships that we are













































                                                              After the ship has been
                                                              assembled, a UV map needs
                                                              to be created, with Wargaming
                                                              using UVLayout for this

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