Page 41 - 3D Artist 110 - 2017 UK
P. 41

Players would sacriice           design nearby shake their heads dutifully. We get
                   everything to get the            a sense that there is a tension between the art
                                                    teams and those responsible for integrating the
                   historical pillar right…         game systems, but Plociennik explains that such
                                                    a dedication to accuracy is part of the appeal of
                 so we have to as well              the game, and all the development departments
                         Artur Plociennik,          understand this. “We have quite a vocal
                         Executive producer         community of players, many of whom are
                                                    interested in the historical part of warships –
                                                    they would sacriice everything to get the
                                                    historical pillar right… so we have to as well.”
                                                                                          WORKING WITH
               working on.” gremitskiy notes that should the   once the meticulous research has been
               original blueprints be unavailable, the studio has   completed, that’s when the real work begins.   LIMITATIONS
               nautical architects on-team capable of rebuilding   Anatoliy nepochatov explains that once the
               them from scratch using photo reference   materials have been studied and assembled, an
                                                                                          due to the nature of World of Warships,
               materials and schematics should they need to.   artist will begin on what he calls the blueprint
                                                                                          there are some restrictions the art team
                 given the amount of time it takes for an artist   stage. this involves setting the digital blueprints
                                                                                          have to be aware of as it sets about
               to complete work on a ship, we wonder aloud   (usually between 20 to 30 in a scene) into Maya,
                                                                                          building these ships
               whether there is such a thing as having too many   in an effort to ensure that the principal structural
               references – conscious that it can be all too easy   features of the ship line up and measure to the
               to become lost in the annals of history. there may   scans. From there, work on the model begins as   one of the ways Wargaming has been able to
               have been a language barrier, but it got a laugh   everything always does, says nepochatov. “For   ind and maintain such a success in the market
               from the group. “in our line of work there is no   me, it doesn’t matter what i am doing or building:   is not only down to its incredible free-to-play
               such thing as too many references!” gremitskiy   you will always start from a box or a cylinder. if   model – incentivising smart and constant
               exclaims, laughing still; members of QA and   we’re talking about a hull or a super-structure on   purchasing from players – but because of the
                                                                                          huge variety of machines its games can be
                                                                                          played on. From World Of Tanks to World
                                                                                          Of Warplanes and World Of Warships, the
                                                                                          company is eager to bring historically accurate
                                                                                          vehicles across land, air and sea no matter
                                                                                          what type of computer a player has. in fact,
                                                                                          we’re told, it was only recently that Warships
                                                                                          left devices running Windows XP behind.
                                                                                            this, while impressive in its commitment to
                                                                                          servicing players, offers a set of challenges for
                                                                                          the art team, particularly when it comes to
                                                                                          texturing and rendering ships for live service.
                                                                                          “our main restrictions come from the PCs that
                                                                                          our games are working on,” conirms head of
                                                                                          art Vladimir gremitskiy. “We can make the
                                                                                          ships as beautiful as we want, but that doesn’t
                                                                                          matter if nobody can see or play the game.
                                                                                          this where our main poly count and texture
                                                                                          restrictions come from.”
                                                                                            When you take into account all of the
                                                                                          reference objects within the ship, that poly
                                                                                          count limit is approximately 300,000. And
                                                                                          that isn’t nearly as much as it sounds when
                                                                                          dealing with machines of this size or stature.
                                                                                          but there is a beneit to such a goal: it keeps
                                                                                          the artists focused on authenticity, stopping
                                                                                          them from wanting to make small visual
                                                                                          improvements to the vessels. After all,
                                                                                          anything built in real life will have laws.
                                                                                            “First of all we can look at any historical
                                                                                          photos to know that a ship isn’t as perfect as
                                                                                          it could be,” says senior artist Anatoliy
                                                                                          nepochatov. “Maybe there’s some stuff on
                                                                                          the deck that could be put in a perfect row…
                                                                                          we can do it, but it wouldn’t be accurate.
                                                                                          that’s why it’s good to have some restrictions
                                                                                          in the process.”

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