Page 43 - 3D Artist 110 - 2017 UK
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Building a Better Battleship

                                                     head of art Vladimir Gremitskiy on the evolution of Wargaming saint petersburg


                                                     has the pipeline changed or evolved in the last   From an artistic perspective, it’s really hard to
                                                     two years?                         tell what software would be useful and what
                                                     We’ve had some changes in the pipeline from the   wouldn’t. For example, we could use the software
                                                     initial stages in development to the way that it   that the real nautical architects use, but it would
                                                     exists today. For example, we used to irst create   be really hard to use by our team and therefore
                                                     the hull, then the objects on the deck and then the   wouldn’t be so useful… it might be too complex.
                                                     textures themselves. now it’s more complicated:   there is no software out there that would
                                                     we are aligning all of the blueprints in a 3d   let us make ships with one click, so we will
                                                     modelling program irst, for example. We are   always have to do it manually. but we always
                                                     working on more artistic effects and extra   have internal technical artists working at
                                                     lourishes. the pipeline has only gotten longer!  creating scripts to make our lives a lot easier,
                                                                                        such as a script that creates an anchor, barrels
                                                     Why stick with maya for World Of Warships?   or chain links.
                                                     When Wargaming formed around 2003, we
                                                     chose Maya for all our tasks and animations.   is it dificult for the artists to let the ships go
                                                     We have scripts that we have built up over time; it   out to sea, after spending so many months
                                                     would be dificult to replace them.  working on them?
                                                                                        no, i think they are okay with it because they
                                                     are there any new tools that you aren’t using   always have another one to start on straight
                                                     as a company that you would like to?   after [laughs].

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