Page 39 - 3D Artist 110 - 2017 UK
P. 39
aving an eye for detail isn’t just a point of
pride for the artists of Wargaming saint
H Petersburg, but a prerequisite for the role.
it’s been just two years since the launch of World
Of Warships; in that time, the title has not only
established itself as something of a success story,
but harnessed its content and art assets to act as
an ever-evolving archive for naval aicionados too.
to support this, the Wargaming design process
has become quite unlike any other. it is driven by
a deep-rooted desire to sweat the details. World
Of Warships is seen internally not only as an
ever-evolving game that lets players across the
globe battle it out in some of history’s greatest
vessels, but as a way of preserving those ships
for future generations to study and enjoy.
And that means – perhaps more so than for any
other videogame studio in the world – that the art
team is given an unprecedented amount of time,
resources and trust to hone their craft and lex
their considerable artistic muscles. 3D Artist
makes the trip out to Wargaming saint Petersburg
to get an insight into a production pipeline that
values precision above all else.
Nautical engineers and quality
assurance personnel are embedded
alongside artists to preserve
historical accuracy and quality
39
39
39