Page 47 - 3D Artist 110 - 2017 UK
P. 47

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                                                                                   avoiding ‘false details’
                                                                                   Learning how to avoid reliance on ‘false details’ during art
                                                                                   iteration is vital for environment art, but also applies to
                                                                                   character renders, where the image lives or dies on its
                                                                                   readability. False details are any metals, high-frequency
                                                                                   textures or overly relective materials that introduce a lot
                                                                                   of screen-space relections. These elements can be
                                                                                   misleading in analysing models, as they can prematurely
                                                                                   trick you into thinking that your model complexity is
                                                                                   suficient and balanced, when in reality, your eye is
                                                                                   simply trying to parse the noise.
                                                                                     As sections of the character are imported into
                                                                                   KeyShot, each is assigned a basic clay shader to ensure
                                                                                   that the composition is still interesting enough on its
                                                                                   own. Keeping the materials simple at this phase
                                                                                   facilitates decisions about where to add complexity, and
                                                                                   where the detail is truly suficient and complete.
                                                                                     Your art will hold up better over time if the details are
                                                                                   true, static and intended, while using relections and
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                                                                                   renderer details as a layer of polish.

                                                                                       Decals in KeyShot Since KeyShot’s decal system is
                                                                                 08      amazingly user-friendly, it’s very useful for illing the
                                                                                 gaps in areas that need additional detail. Each decal is worked
                                                                                 up in a basic TGA output from Photoshop. Once decals are
                                                                                 built, there are some tricks to help with believability. First,
                                                                                 create a 5% opaque duplicate of the decal, and apply a low-
                                                                                 intensity halftone ilter. Next, create a low-intensity Gaussian
                                                                                 blur duplicate. Overlay both, and be sure to also pull these into
                                                                                 the alpha channel. The purpose of this is so that as KeyShot
                                                                                 processes the image, the edges of the decals will sit, especially
                                                                                 on clean surfaces, much more naturally. As a rule, decal values
                                                                                 should never go fully black or fully white; yes, that old digital art
                                                                                 adage is still important!
                                                                                       Decal cohesion and storytelling Using decals as a
                                                                                 09  method of detail addition is great, but it’s also
                                                                                 important for believability. For this character, each
                                                                                 manufacturer decal was built with the narrative in mind. The
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                                                                                 demarcations, designations, fonts and shape language were all
                                                                                 planned out to be consistent, so that the pieces looked like they
                                                                                 belong in the same universe. One level above manufacturer
                                                                                 graphics are the corporate logos. While the protective shells
                                                                                 may be manufactured by one company, and the optics
                                                                                 assemblies were created by another, all were uniied by the
                                                                                 overall MedSync corporate visual aesthetic. By investing some
                                                                                 thought into building consistency into the graphic design, the
                                                                                 results feel more believable.

                                                                                      Render settings If you’re going for a single shot as your
                                                                                 10  presentation, it makes sense to familiarise yourself with
                                                                                 render features. Unlike some of the more complex renderers
                                                                                 like V-Ray or Vue, KeyShot is optimised for usability. It contains
                                                                                 lighting presets that are worth experimenting with early, as
                                                                                 these will prescribe not only how the image lights, but how
                                                                                 quickly you can iterate. Another great feature is the ability to
                                                                                 tell the renderer how much time or how many samples you’d
                                                                                 like it to dedicate to your image. This is useful when trying to
                                                                                 maintain quality without needing to dive into manual sliders.
                                                                                 I’ve found that excellent results can be achieved by manually
                                                                                 setting Maximum Samples to 500, and letting it run.
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