Page 16 - รายงานโครงการสำรวจข้อมูลอุตสาหกรรมดิจิทัลคอนเทนต์
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Table 1:  Population and Sample size in 2015 and 2016


                                                                                 Unit :: Number of Companies


                     Industry                    2015                                2016


                                      Population         Sample           Population         Sample

                    Animation            160                63               196               136


                    Character             -                 -                 24                23


                      Game               146                66                91                66

                      Total              306               130               311               225


               Source: 2015 data: CAS SWU / 2016 data: IDC Research Team



                       The nature of animation and game industries is that it is quite hard to predict

               whether the market will like certain animation or game or not, and market revenue

               can also increase significantly by only a few animation films or games that can catch

               market’s attention. Character industry, however, is more predictable as there are

               some main classical characters which already have a strong position in the market

               for years.





























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