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Size of the Animation Character, and Game Industries, by Business Model

                       The animation, character, and game industries can be divided into three

               categories according to their business models: (1) Original content producers/IP

               owners, (2) Outsourced service providers, and (3) Distributor, Importer, Licensing

               agent



               Table 3 Market Sizes of the Digital Content Industries in 2015-2016 by

               Business Model

                                                                                           Unit : Million Baht
                   Business Model           Animation              Character               Game

                                         2015       2016       2015        2016       2015        2016
                 Original content           90.5       80.3       99.6        90.9       285.4      344.8
                 producers/IP owners

                    Growth Rate (%)                    -11.3                   -8.7                   20.8
                 Outsourced service      1,728.8    1,870.9       31.6        40.7       247.5      254.8

                 providers
                    Growth Rate (%)                     8.2                   28,8                    2.9
                 Distributor, Importer,   2,207.5   2,014.1     1,441.0     1,555.5   13,694.4    15,729.1

                 Licensing agent
                    Growth Rate (%)                     -8.8                   7.9                    14.9
                        Total            4,027.8    3,965.3     1,572.0    1,687.1    14,227.3   16,328.7

                 Source : IDC Research Team


                       From table 3, we can see that the biggest portion of the revenue of Thai

               digital content industries was from distributor, importer, and licensing agent. In 2016,

               distributor, importer, and licensing agent owned 50%, 93%, and 96% of total market

               share in animation, character, and game industry respectively. This demonstrates

               that  digital  content  industry  has  been  driven  significantly  by  this  segment.  In

               animation industry, outsourced service also contributed a significant portion of the

               revenue. Outsourced service revenue grew 8.2% from 2015 and contributed 47% of

               total market share in 2016. The revenue from outsource service in character and

               game industry, however, was only the small portion.


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