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Game industry export value, however, was growing mainly from both original
content and outsourced service. The total export value increased from 419.7 million
baht in 2015 to 434.4 million baht in 2016 because Thai game producers could find
their opportunities to export more in Asia, Europa and America.
Conclusion and Strategic Recommendation
In conclusion, Thai digital contents industry is still dominated by oversea
market including imported contents and outsourced service. This means most Thai
companies in this industry are not very good at creating their original content (own
IP). Although game industry seems to have some certain growth in original content
market, the portion is still small compared to game distribution market.
However, having own IP is the way to survive long-term in local and global
market. By having their original content, the companies do not have to compete in
price sensitive market like outsource service market. Moreover, by having our own
original contents, we can reduce imported content from overseas. But creating own
IP is not easy for Thai companies, especially for SMEs. The obstacles come from
lack of funds as the software is very expensive and the return on investment period
is quite long. Also, skilled workers are lacking and some existing government policies
do not support international competition.
IDC therefore recommend Thai government to set up a solid long term plan
(10-20 years) to support the industry, and every government organizations need to
work coherently. Also, all policies need to be aligned, and the related laws need
to be clear and practical.
To illustrate, the government should start from improving the quality of the
college students whose major are related to digital content creation. Cooperative
Education or co-op programs should be implemented in the university to allow
students to get enough practical work experience. Also, government should
consider setting up many policies to help Thai digital contents business owners. For
example, tax incentive policy, content quota system, copyright infringement policy,
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