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memenuhi gaya pembelajaran pelajar-pelajar melalui pembelajaran masa kini dan
bersifat santai. Hasil dapatan menunjukkan bahawa sebanyak 90% pelajar berjaya
menjawab dengan baik soalan latihan yang diberi selepas menggunakan Lakaran
Komik Digital Berwarna ini. Pelajar dapat menulis jawapan fakta Sejarah yang
ditanya dengan baik. Teknik ini juga boleh diaplikasi ke dalam subjek lain. Bahan
ini amat bermanfaat sebagai bahan bantu mengajar guru dan pelajar ke arah
meningkatkan prestasi pelajar.
Kata kunci: Lakaran Komik Berwarna: Mengingati Fakta Sejarah
KD15
STEM VIBEs
CHARIYA A/P NAI NARONG, CHONG WAN YING, LEE HOR YAN
SMJK Ave Maria Convent
Jalan Chung Thye Phin, 30250 Ipoh, Perak
komathy2112@gmail.com
Students are getting bored with traditional learning methods especially during this
Covid-19 pandemic where students have to initiate online learning. STEM VIBEs is
a new android Mobile app innovation that will able to overcome the conventional
and boring learning method sespecially during this pandemic period. The objectives
of this app innovation are to develop a none-stop platform as a diversity for
students and teachers in teaching and learning process of lower secondary Science
and Maths subject in more effective and fun manner. Furthermore, this app can
enhance the method used in the teaching and learning in a more fun, interesting
and interactive way among students and teachers. This app allows teachers to use
the various slides and videos available to teach the students in a more captivating
approach. This app iscreated using the Zoho creater. In addition, the students can
assess their understanding and enhance their interests in learning Science and
maths through a fun learning method. Trials of this app innovation are run out
among 108 lower secondary science teachers and 173 lower secondary students
during the PdPR session. It is tested out that while teachers educate students
through the innovative slides and videos, students able to carry out their learning
process effectively. Based on the trials carried out, this app innovation received
much positive feedback especially from teachers and students of Form One, Two
and Three in a divergentand engrossing way. In line with industrial 4.0 (IR 4.0)
evolution, developing this novel app innovation can cultivate digitalization education
especially to lower secondary Science and Maths Education. Hence, the Ministry of
Education Malaysia can consider adopting this novel app innovation as an
alternative platform for students and teachers to teach and learn Science and
Maths in more interactive and fun ways.
Keywords: STEM, Science Education, Fun learning, Mobile App
KD16
STEM TIC TOE
IVY LEE JEAN ERN, LOUISA LOO WING JEE, LOKE YUN YI
SMJK Ave Maria Convent
Jalan Chung Thye Phin, 30250 Ipoh, Perak
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