Page 31 - SCCTM 2018 Conference Program
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Thursday, November 15 12:30 – 1:45 Session
1:45 – 2:45 Sessions
12:30 – 1:45 PM SESSION 63. SmART Math
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60. Wake Up Active Learning in the 3 – 5 | Lincoln Room
Mathematics Classroom Melody Oliver Powell
9 – 12 | Lexington Room A Stone Academy
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Tracey Campbell of Communication Arts
Terrie Dew Are your global students struggling with
S²TEM Centers SC attaining your mathematical standards?
Introduce ART into your math classroom
and see a transformation take place.
64. Using visual patterns to introduce
Tired of students who would rather sleep Linear Functions
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than learn math? Participants will learn 7 – 10 | Congaree Room B
ten strategies for engaging students in Lee Cory
learning mathematics through dialogue, R.C. Edwards Middle School
movement, and teamwork. Participants will use visual patterns to
represent a linear function in four ways
1:45 – 2:45 SESSIONS (visually, graphically, in tabular form, and
61. Making a Gingerbread Village in the symbolically). This approach helps students
Math Class understand the meaning behind the ideas of
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3 8 | Ballroom C constant rate of change and y-intercept, as
Tonya McCullough well as how to create a linear equation from
Clifdale Elementary
Spartanburg School District 3 a table or graph. Appropriate for Algebra I as
Learn how students built a gingerbread well as regular 8th grade math and inclusion
village to learn geometry big ideas: area, students.
perimeter, volume, as well as how to
incorporate social studies and ELA 65. Breakout of the Routine Reviews in
standards. This STEAM project is a fun Math Class!
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way for students to learn these concepts 9 – 12 | Gallery Area (Under Escalator)
and to connect with students from Amber Hedgpeth
around the globe using Skype, Flipgrid, Education Associate
and Padlet. Hear about how we met South Carolina Department of Education
with classes as far away as the In this session, participants will learn how to
Netherlands and Lithuania. incorporate digital escape games into their
math courses. Participants will escape from a
62. It’s Not Right, But It’s Okay: Errors as digital breakout room demonstration and learn
Opportunities in Math 6 – 12 | Hall tips and tricks for creating a digital breakout
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of Fame Room room for their students. Participants will see
Brad Fountain how breakout games address many of the
Discovery Education Mathematical Process Standards. Digital
The teaching was on par, but the breakouts can be designed for any grade
learning . . . well, it fell short. But it’s OK! level and at varying levels of complexity,
Use student errors and misconceptions making this session appropriate for all
as opportunities for learning. audiences.
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