Page 56 - FULL SANZO EBOOK
P. 56
POLICE OFFICER As the craft ferries on, the ship seems to be listing
Now remember, This guy is strong and may test you increasingly. Bo Kiyojima walks passed the PC(s)
to try to escape. I suggest you hold on to this pole and looks over the side of the boat. A concerned
tightly. look takes over his face as he observes the waves.
BO KIYOJIMA He looks up and sees an unidentifiable type of bird.
He pauses. Suddenly panic bursts through his eyes.
Also, you will not hold him the entire time, as a pre-
cautionary against fatigue, others will have the re- BO KIYOJIMA (Gasping)
sponsibility as well.
Oh No! A Bake-kujira!
Once everything is situated, the group will head
to the Takashiro Compound Dock to begin their sea Just as Bo Kiyojima announces his fear, a large
travels with the prisoner. ghostly skeleton of a whale rises out of the deep blue.
Water washes between the bones and returns to the
PART 4 “All Aboard” water with a crash. The giant yokai emits a shrill of a
Location: Takashiro Compound Dock roar as it attacks the vessel.
The group patiently waits for the ferry. Tsu- GM NOTE: The group must defend the ship against
ramatsua Miyahira is disturbingly quiet, but keeps his an Advanced Bake-kujira (found on page 159 of the
angry eyes on random members of the group as if he Ninja vs. Samurai RPG GM Manual). GM Roll
is concocting a plan. In the distance the ferry can be 1D20x2 to see how long the Ghost whale will attack
seen approaching the dock. In a matter of minutes, the vessel and its passengers and crew. During this
the ship is docked. Several people get off the boat, time the GM may also call for a Grip Test for the
and the dock becomes a bit crowded. Suddenly, Tsu- character holding Tsuramatsua Miyahira. If he es-
ramatsua Miyahira yanks hard on the shackles to capes he will attempt to jump over board and swim
break free and escape. away. Bo Kiyojima will give an order to the PC(s) to
capture him, while he and the others fend off the
GM NOTE: Roll to break the grip of the character yokai.
holding Tsuramatsua Miyahira. If he is successful,
he will run away, and the group must hunt him down After the attack, the PC(s) should account for the
before the boat leaves. While in bondage Tsu- survivors and their prisoner, and settle in for the re-
ramatsua Miyahira has Status Effect: Restrained due mainder of the trip.
to the shackles. PART 6 “A Sea of People”
After retrieving Tsuramatsua Miyahira the group Location: Tokushima Prefecture
is able to get on board the ship with the prisoner in
tow. It seems to be a busy day at the Tokushima dock.
The group is met with a large crowd people moving
GM NOTE: Before the group gets on the ship, role about the area. Some are trying to get off the dock
the previously designated die to select a new charac- and go to Tokushima city, others are gathering their
ter to hold on to Tsuramatsua Miyahira. belongings, some are even trying to catch their rov-
PART 5 “Three Hour Tour” ing children. The amount of people make it trouble-
some to navigate to the next ferry dock. Many stare
Location: Ocean to Tokushima at the prisoner, point and whisper to each other as the
The ferry sets sail leaving from the Hiroshima group passes by. Tsuramatsua Miyahira uses this
port. After a bit of time, the island region of Shikoku crowd as an opportunity to try to break free once
can be seen off the port side. On the starboard side again.
of the ship, the island region of Kyushu-Okinawa can
be seen. The ferry is set to dock in the port city of
Tokushima, where the group will have to disembark
then board another ferry to travel to Mei Prefecture.
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