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Delivering Content Through Digital Technology In e-Learning
All these applications were reviewed in 2016 still been using until now. Another approach that engages students in
the class is through gamification. Some example of amazing gamification tools in the market is Quizlet Live,
Classcraft, Plickers and Padlet (BookWidget, 2017). Learning through gamification helps students to engage
students in the subject matter while actively collaborate with all participant in the class as well.
Conclusion
Digital technologies that appropriately choose to adapt in a classroom environment such as an electronic tool,
blog, web-based, mobile and so on can play their primary role in enhancing students problem-solving skills and
provide a better learning experience. The integration of the learning model and technology enhance the learning
process that moreover prepares students towards the need and requirement of the 21st century. However,
educators can not avoid increasing their knowledge to be able to cope with digital technology to prepare the
students towards digital technology literacy. The education system should work together to foster educators to
enhance their skills to deliver the learning and teaching experience. Parents and students should understand and
put their trust together on the transforming of the new era of teaching and learning inline with the growth of
digital technologies to ensure that the future of classroom to become a reality.
REFERENCES
Anealka, H. (2018). Education 4.0 Made Simple: Ideas For Teaching. International Journal of Education and
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BookWidgets. (Jan 15, 2017) Gamify Your Classroom with These 5 Amazing Edtech Tools, Youtube,
www.youtube.com/watch?v=Dml-8CIGxRM.
Carlee Walker, (Jul 31, 2016), 9 Useful Apps for Educators. Retrieve from Youtube URL at
www.youtube.com/watch?v=7Se2bY44UhY
Fisk, P. (2017). Education 4.0 the future of learn¬ing will be dramatically different, in school and throughout life.
Retrieved from http://www.thege-niusworks.com/2017/01/future-education-young-ev¬eryone-taught-together
Jonassen, D. H., & Hung, W. (2008). All problems are not equal: Implications for problem-based learning—
Interdisciplinary Journal of Problem-Based Learning, 2(2).
Jonassen, D.H. (2011). Learning to solve problems: A handbook for designing problem-solving learning
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Ministry of Education Malaysia (MoE), Malaysia Education Blueprint 2015-2025, (Higher Education), Ministry of
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Sky Caves, (Apr 16, 2019), Learning Technologist, Transforming the Future of Education (Through advanced
technology), https://www.youtube.com/watch?v=aVWHp8FsV1w