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                         chosen because it is easier for students to use, then more efficient than the
                         use  of  internet  data.  Besides  that,  the  application  makes  it  easier  for

                         students to interact with each other because everything is online-based;
                         students  can  innovate  and  choose  existing  templates  so  that  students
                         creativity experiences progressivity.

                                The  development  of  the  above  media  so  that  students  become
                         interested in the learning process to take advantage of the Padlet, Canva,

                         and Kinemaster applications requires high enthusiasm and courage to try
                         because everything is online-based, and its features can be saved, deleted,
                         and  modified  according  to  the  imagination and  inspiration  of  the  user.

                         The expected impact after utilizing the learning media is an increase in
                         the motivation and frequency of students' learning participation through

                         online learning so that each material and task can be completed according
                         to  the  scheduled  time.  The growth  and development of  innovation  and
                         creativity, as well as the enthusiasm to use learning applications as the

                         first  step  to  move  forward.  Problem  Based  Learning  (PBL)  learning
                         strategy.
                                In learning social norms, students are tasked with analysing the

                         problem of violating social standards in society. The analysis results are
                         then  uploaded  to  the  padlet  interactive  wall  application.  Evaluation  of
                         learning innovation using google forms (used for exams, making students

                         absent)  and  Quizizz,  a  daily  test  application.  Use  of  online  media  by
                         collecting assignments through visual media, namely WA and classroom.

                                Furthermore,  the  results  are  conveyed  through  seminars  or
                         forums using media prepared at schools or universities. The most popular
                         media for students is YouTube media about events or events experienced

                         by countries in the world; after observing media on YouTube, students
                         provide explanations through classroom media. Online media is used in

                         visual form. The evaluation of learning carried out during this pandemic
                         is  by  utilizing  the  google  form  and  the  quizzes  application  (daily  test
                         application). The evaluation remains in the form of questions but is more
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