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Chapter 11: Introducing Modifiers and Using the Modifier Stack



                           You can find roughly these same sets if you click the Configure Modifier Sets button in the Modifier Stack.
                           Within this list is a single selected set. The selected set is marked with an arrow to the left of its name. The
                           modifiers contained within the selected set appear at the very top of the Modifier List.

                   Cross-Ref
                   Covering all the modifiers together would result in a very long chapter. Instead, I decided to cover most of the
                   modifiers in their respective chapters. For example, you can learn about the Mesh Editing modifiers in Chapter
                   26, “Deforming Surfaces and Using the Mesh Modifiers”; animation modifiers in Chapter 34, “Using Animation
                   Layers, Modifiers, and Complex Controllers”; the UV Coordinates modifiers in Chapter 32, “Unwrapping UVs
                   and Mapping Textures”; and so on. This chapter covers the Selection modifiers, Parametric Deformers, and FFD
                   modifiers. n

                           Object-Space versus World-Space modifiers
                           If you view the modifiers listed in the Modifier List, they are divided into two categories: Object-Space and
                           World-Space modifiers (except for the selected set of modifiers that appear at the very top for quick access).
                           Object-Space modifiers are more numerous than World-Space modifiers. For most World-Space modifiers,
                           there is also an Object-Space version. World-Space modifiers are all identified with the abbreviation WSM,
                           which appears next to the modifier’s name.

                           Object-Space modifiers are modifiers that are applied to individual objects and that use the object’s Local
                           Coordinate System, so as the object is moved, the modifier goes with it.
                           World-Space modifiers are based on World-Space coordinates instead of on an object’s Local Coordinate
                           System, so after a World-Space modifier is applied, it stays put, no matter where the object with which it is
                           associated moves.
                           Another key difference is that World-Space modifiers appear above all Object-Space modifiers in the
                           Modifier Stack, so they affect the object only after all the other modifiers are applied.

                   Cross-Ref
                   All Space Warps are also applied using World-Space coordinates, so they also have the WSM letters next to their
                   name. You can get more information on Space Warps in Chapter 42, “Using Space Warps.” n

                           Selection modifiers
                           The first modifiers available in the Modifiers menu are the Selection modifiers. You can use these modifiers
                           to select subobjects for the various object types. You can then apply other modifiers to these subobject
                           selections. Any modifiers that appear above a Selection modifier in the Modifier Stack are applied to the
                           subobject selection.
                           Selection modifiers are available for every modeling type, including Mesh Select, Poly Select, Patch Select,
                           Spline Select, Volume Select, FFD Select, and Select by Channel. There is also a Surface Select in the
                           NURBS Editing category. You can apply the Mesh Select, Poly Select, Patch Select, and Volume Select modi-
                           fiers to any 3D object, but you can apply the Spline Select modifier only to spline and shape objects, the
                           FFD Select modifier only to the FFD Space Warps objects, and the NURBS Surface Select modifier (found
                           in the NURBS Editing submenu) only to NURBS objects. Any modifiers that appear above one of these
                           Selection modifiers in the Modifier Stack are applied only to the selected subobjects.





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