Page 335 - Kitab3DsMax
P. 335
Chapter 11: Introducing Modifiers and Using the Modifier Stack
3. In the Modifier Stack, click the plus icon to the left of the modifier name and select the Gizmo
subobject. Move the gizmo in the Top viewport so only the front corner of the car is selected. In
the Parameters rollout, select the Vertex option.
4. Choose the Modifiers ➪ Parametric Deformers ➪ Noise menu command to apply the Noise modi-
fier to the selected volume. In the Parameters rollout, enable the Fractal option and set the X, Y,
and Z Strength values to 30.
5. Choose Modifiers ➪ Parametric Deformers ➪ XForm to apply the XForm modifier, and use its
gizmo to push the selected area up and to the left in the Top viewport. This step makes the sec-
tion look dented.
Figure 11.7 shows the resulting damaged car. Notice that the rest of the object is fine and only the selected
volume area is damaged.
FIGURE 11.7
The Noise and XForm modifiers are applied to just the subobject selection.
Cross-Ref
You can see another example of how a Selection modifier can be used to select and apply a modifier to a subob-
ject selection in Chapter 10, “Accessing Subobjects and Using Modeling Helpers.” n
287
6/30/10 4:19 PM
18_617779-ch11.indd 287
18_617779-ch11.indd 287 6/30/10 4:19 PM