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Part III: Modeling Basics



                           selected and if you change the underlying subobjects, you may change the resulting topology. For example,
                           the CrossSection and Surface modifiers build the surface using a set of splines, but if you change the origi-
                           nal spline, you can destroy the resulting surfaced object. You can eliminate this problem by collapsing the
                           Modifier Stack.
                           You can disable the warning by selecting the “Do not show this message again” option on the dialog box or
                           by opening the Preference Settings dialog box and turning off the Display Topology-Dependence Warning
                           option in the General panel of the Preference Settings dialog box. Disabling the warning does not make the
                           potential problem go away; it only prevents the warning dialog box from appearing.


                           Exploring Modifier Types

                           To keep all the various modifiers organized, Max has grouped them into several distinct modifier sets. The
                           modifier sets, as listed in the Modifier menu, include those listed in Table 11.2.


                      TABLE 11.2

                                                  Modifiers Menu Items
                     Menu              Submenu Items
                     Selection Modifiers  FFD Select, Mesh Select, Patch Select, Poly Select, Select by Channel, Spline Select, Volume
                                       Select
                     Patch/Spline Editing  Cross Section, Delete Patch, Delete Spline, Edit Patch, Edit Spline, Fillet/Chamfer, Lathe,
                                       Normalize Spline, Renderable Spline Modifier, Surface, Sweep, Trim/Extend
                     Mesh Editing      Cap Holes, Delete Mesh, Edit Mesh, Edit Normals, Edit Poly, Extrude, Face Extrude, MultiRes,
                                       Normal Modifier, Optimize, ProOptimizer, Quadify Mesh, Smooth, STL Check, Symmetry,
                                       Tessellate, Vertex Paint, Vertex Weld
                     Conversion        Turn to Mesh, Turn to Patch, Turn to Poly
                     Animation Modifiers  Attribute Holder, Flex, Linked XForm, Melt, Morpher, PatchDeform, PatchDeform (WSM),
                                       PathDeform, PathDeform (WSM), Skin, Skin Morph, Skin Wrap, Skin Wrap Patch, SplineIk
                                       Control, SurfDeform, SurfDeform (WSM)
                     Cloth             Cloth, Garment Maker, Welder
                     Hair and Fur      Hair and Fur (WSM)
                     UV Coordinates    Camera Map, Camera Map (WSM), MapScaler (WSM), Projection, Unwrap UVW, UVW Map,
                                       UVW Mapping Add, UVW Mapping Clear, UVW XForm
                     Cache Tools       Point Cache, Point Cache (WSM)
                     Subdivision Surfaces  HSDS Modifier, MeshSmooth, TurboSmooth
                     Free Form Deformers  FFD 2x2x2, FFD 3x3x3, FFD 4x4x4, FFD Box, FFD Cylinder
                     Parametric Deformers  Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple,
                                       Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, Wave
                     Surface           Disp Approx, Displace Mesh (WSM), Material, Material By Element
                     NURBS Editing     Disp Approx, Surf Deform, Surface Select
                     Radiosity         Subdivide, Subdivide (WSM)
                     Cameras           Camera Correction


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