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Part III: Modeling Basics
selected and if you change the underlying subobjects, you may change the resulting topology. For example,
the CrossSection and Surface modifiers build the surface using a set of splines, but if you change the origi-
nal spline, you can destroy the resulting surfaced object. You can eliminate this problem by collapsing the
Modifier Stack.
You can disable the warning by selecting the “Do not show this message again” option on the dialog box or
by opening the Preference Settings dialog box and turning off the Display Topology-Dependence Warning
option in the General panel of the Preference Settings dialog box. Disabling the warning does not make the
potential problem go away; it only prevents the warning dialog box from appearing.
Exploring Modifier Types
To keep all the various modifiers organized, Max has grouped them into several distinct modifier sets. The
modifier sets, as listed in the Modifier menu, include those listed in Table 11.2.
TABLE 11.2
Modifiers Menu Items
Menu Submenu Items
Selection Modifiers FFD Select, Mesh Select, Patch Select, Poly Select, Select by Channel, Spline Select, Volume
Select
Patch/Spline Editing Cross Section, Delete Patch, Delete Spline, Edit Patch, Edit Spline, Fillet/Chamfer, Lathe,
Normalize Spline, Renderable Spline Modifier, Surface, Sweep, Trim/Extend
Mesh Editing Cap Holes, Delete Mesh, Edit Mesh, Edit Normals, Edit Poly, Extrude, Face Extrude, MultiRes,
Normal Modifier, Optimize, ProOptimizer, Quadify Mesh, Smooth, STL Check, Symmetry,
Tessellate, Vertex Paint, Vertex Weld
Conversion Turn to Mesh, Turn to Patch, Turn to Poly
Animation Modifiers Attribute Holder, Flex, Linked XForm, Melt, Morpher, PatchDeform, PatchDeform (WSM),
PathDeform, PathDeform (WSM), Skin, Skin Morph, Skin Wrap, Skin Wrap Patch, SplineIk
Control, SurfDeform, SurfDeform (WSM)
Cloth Cloth, Garment Maker, Welder
Hair and Fur Hair and Fur (WSM)
UV Coordinates Camera Map, Camera Map (WSM), MapScaler (WSM), Projection, Unwrap UVW, UVW Map,
UVW Mapping Add, UVW Mapping Clear, UVW XForm
Cache Tools Point Cache, Point Cache (WSM)
Subdivision Surfaces HSDS Modifier, MeshSmooth, TurboSmooth
Free Form Deformers FFD 2x2x2, FFD 3x3x3, FFD 4x4x4, FFD Box, FFD Cylinder
Parametric Deformers Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple,
Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, Wave
Surface Disp Approx, Displace Mesh (WSM), Material, Material By Element
NURBS Editing Disp Approx, Surf Deform, Surface Select
Radiosity Subdivide, Subdivide (WSM)
Cameras Camera Correction
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