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Chapter 13: Modeling with Polygons and Patches



                           Delete Patch modifier
                           You can use the Delete Patch modifier to delete a patch subobject from a patch object. You use the Patch
                           Select modifier to select the patch subobjects to delete, and you apply the Delete Patch modifier to the
                           Patch Select modifier.
                           Using the Surface tools
                           The surface tools, which include the CrossSection and Surface modifiers, provide a way to model that is
                           similar to lofting. The CrossSection modifier takes several cross-section shapes and connects their vertices
                           with additional splines to create a spline framework. You can then use the Surface modifier to cover this
                           framework with a skin.

                   Cross-Ref
                   Lofting is accomplished with the Loft compound object. For more information on it, see Chapter 27, “Working
                   with Compound Objects.” n

                           CrossSection modifier
                           The CrossSection modifier and the Surface modifier are the key reason why the spline and patch modifiers
                           have been combined into a single submenu.
                           The CrossSection modifier works only on spline objects. This modifier connects the vertices of several
                           cross-sectional splines together with another spline that runs along their edges like a backbone. The various
                           cross-sectional splines can have different numbers of vertices. Parameters include different spline types such
                           as Linear, Smooth, Bézier, and Bézier Corner.
                           To apply this modifier, all the cross-section splines need to belong to the same Editable Spline object. You
                           can connect them using the Attach button. The cross-section splines are attached in the order they exist,
                           which can be a problem if you create them in a different order. The object to the left in Figure 13.45 shows
                           a spline network that has been created with the CrossSection modifier.

                   Note
                   Editable Splines include a CrossSection feature that works just like the CrossSection modifier. n

                           Surface modifier
                           The Surface modifier is the other part of the surface tools. It creates a surface from several combined
                           splines. It can use any spline network but works best with structures created with the CrossSection modi-
                           fier. The surface created with this modifier is a patch surface.
                           Parameters for this modifier include a Spline Threshold value and options to Flip Normals, Remove Interior
                           Patches, and Use Only Selected Segments. You also can specify the steps used to create the patch topology.
                           After the surface is created, you can apply the Edit Patch modifier to further edit and refine the patch surface.
                           In order for the surface to be created correctly, the vertices of the spline cage should be as close to coinci-
                           dent as possible. The Threshold value represents how close they have to be before they are considered
                           coincident. In addition, any closed loop in the spline cage can have no more than four vertices or a patch
                           will not be created.

                   Note
                   If the structure is already created, you can create a surface from the splines by simply applying the Edit Patch
                   modifier. n
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           20_617779-ch13.indd   395                                                                     6/30/10   4:23 PM
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