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Part III: Modeling Basics
FIGURE 13.41
A quick outline of a key was created by selecting edge subobjects and adding Quad patches.
2. Select the shell object, and open the Modify panel. Click the small plus icon to the left of the
Editable Patch object in the Modifier Stack, and select Edge from the hierarchy (or press 2).
You are now in Edge subobject mode.
3. Select every other interior set of radial edges in the Front viewport along the shell while holding
down the Ctrl key. Make sure that you select both the front and back edges. The Info line at the
bottom of the Selection rollout tells you what is selected (14 edges should be selected). When you
have the edges selected, press the spacebar to lock the selection.
4. Click the Select and Move button (or press W), and move the edges upward in the Top view.
A zigzag pattern appears on the surface of the patch.
Figure 13.42 shows the completed shell.
Editing patch and element subobjects
Transforming a patch object containing only one patch works the same way in subobject mode as it works
for normal transformations. Working with the patch subobject on an object that contains several patches
lets you transform individual patches. A key advantage of working with the patch subobjects is controlling
their Geometry using the buttons in the Geometry rollout. The following sections discuss the additional fea-
tures available in patch subobject mode.
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