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RendeR assets in V-Ray foR an in-game Video
                     RendeR assets in V-Ray foR an in-game Video

















          VINCENT CHAI
          Halo Wars 2 Frontend
          Background Videos,
          2016
          Software
          3ds Max, Substance Designer,
          V-Ray, After Effects
          Learn how to
          • Export Substance Designer
             material to 3ds Max/V-Ray
          •  Light in V-Ray
          •  Render game assets for
           ofline rendering
          Concept               microsoft, 343 industries, and Halo Wars are trademarks of the microsoft group of Companies
          The idea was to create a series
          of background videos for the
          front-end menu and showcase
          units from the game.









                                Render assets in




                                V-Ray for an





                                in-game video





                                Learn how to create game assets using 3ds Max, V-Ray and Substance
                                Designer with Creative Assembly’s senior character artist

                                     ne of my tasks on the Halo Wars 2 game was to   of planning in the early stages to get this right. in this example,
                                     create a series of background videos for the front-end   i’ll go through the spartan, Warthog and scorpion group as
                               omenu. 3ds max was used because it’s the main tool   they looked great and are very iconic to microsoft’s Halo
                                for our art team and V-Ray was chosen as the renderer due to   franchise. Unit poses were extracted from maya by scrubbing
                                its quality and simplicity.                 through the timelines in our game animation, then imported
                                  the character team had created dozens of in-game units,   into 3ds max as fBX.
                                but they weren’t designed for ofline rendering. this tutorial
                 YoUR           shows my process from start to inish, from game assets to   Animatic and composition the selected units were
                 FREE           inal videos.                               02  brought into 3ds max along with the background from
           DownloaDs                                                        environment art. then the camera was animated, aiming for
           from ilesilo.co.uk/3dartist   Choose unit’s posture the irst step was to choose   pleasing compositions and low between shots. following this
                                01  groups of units that looked good next to each other    i then exported animation previews from the max viewport to
           •  Tutorial screenshots
                                and so made sense to be presented as a group. We did a lot    show to the art director for approval.
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