Page 59 - 3D Artist 110 - 2017 UK
P. 59

02
                     Texture with Substance Designer With a similar
               03  pipeline that we use for the game, we re-created a
               multi-material blend with more details (tailored for our
               medium close-up shot instead of an Rts camera view), and
               used input maps that were already baked game models, for
               texturing. our input maps are Colour id, ambient occlusion,
               normal, Position, Curvature and World space normal.
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