Page 61 - 3D Artist 110 - 2017 UK
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Image-based lighting in 3ds max, i created a V-Ray light and selected dome as the
09 light type. i then enabled ‘Use texture’ and assigned V-Ray HdRi to the slot. We chose
an HdRi with magic Hour lighting and spherical as the mapping type. these choices gave us a
nice lighting and atmosphere to the shot, and the HdRi was now visible in the relection. then a
VRaysun was added to the scene as the main light source with shadow casting.
Vincent Chai
09
I started in the games industry as an environment
artist, then moved over to character art for Halo Wars
2. I have always been fascinated by classical paintings
and sculptures and feel that digital sculpting gets me
closer to those great masters I have always admired.
The Guardian, 2016
ZBrush, 3ds Max, V-Ray, Substance Painter
a personal project exploring the worklow from substance
Painter to V-Ray.
10
I am the Penguin, 2014
ZBrush, 3ds Max, V-Ray
fan art of the Penguin character in tim Burton’s Batman
(1989). i love the world and mood he created for the movie.
Render and composite after completion of the lighting pass, we rendered every
10 sequence for all cameras with an output size of 1,920 x 1,080. We used the eXR format
Grizzly Tank (Halo Wars 2), 2015
with VRayZdepth, VRayselfillumination and multimatteelement. the sky (and ‘the ark’) was
3ds Max, V-Ray
rendered to a separate layer for compositing. finally, we imported our output image sequences High-poly model conceptualised and created for Halo Wars 2
into after effects for compositing, colour correction, contrast, depth of ield and chromatic following the new design of the scorpion tank.
aberration to achieve the inal look.
All tutorial files can be downloaded from: ilesilo.co.uk/3dartist 61 61