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Image-based lighting in 3ds max, i created a V-Ray light and selected dome as the
               09  light type. i then enabled ‘Use texture’ and assigned V-Ray HdRi to the slot. We chose
               an HdRi with magic Hour lighting and spherical as the mapping type. these choices gave us a
               nice lighting and atmosphere to the shot, and the HdRi was now visible in the relection. then a
               VRaysun was added to the scene as the main light source with shadow casting.
                                                                                   Vincent Chai
               09
                                                                                   I started in the games industry as an environment
                                                                                   artist, then moved over to character art for Halo Wars
                                                                                   2. I have always been fascinated by classical paintings
                                                                                   and sculptures and feel that digital sculpting gets me
                                                                                   closer to those great masters I have always admired.



















                                                                                   The Guardian, 2016
                                                                                   ZBrush, 3ds Max, V-Ray, Substance Painter
                                                                                   a personal project exploring the worklow from substance
                                                                                   Painter to V-Ray.




               10












                                                                                   I am the Penguin, 2014
                                                                                   ZBrush, 3ds Max, V-Ray
                                                                                   fan art of the Penguin character in tim Burton’s Batman
                                                                                   (1989). i love the world and mood he created for the movie.















                    Render and composite after completion of the lighting pass, we rendered every
               10  sequence for all cameras with an output size of 1,920 x 1,080. We used the eXR format
                                                                                   Grizzly Tank (Halo Wars 2), 2015
               with VRayZdepth, VRayselfillumination and multimatteelement. the sky (and ‘the ark’) was
                                                                                   3ds Max, V-Ray
               rendered to a separate layer for compositing. finally, we imported our output image sequences   High-poly model conceptualised and created for Halo Wars 2
               into after effects for compositing, colour correction, contrast, depth of ield and chromatic   following the new design of the scorpion tank.
               aberration to achieve the inal look.
                                                                         All tutorial files can be downloaded from: ilesilo.co.uk/3dartist  61 61
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