Page 66 - 3D Artist 110 - 2017 UK
P. 66

Build a steampunk weapon in Blender








               Light the scene First make sure you have Cycles enabled. we’re using an Hdr and an
          14  extra area light for speciic highlights. Go to world properties under the surface tab and
          select use nodes. select the tab next to Color, choose environment texture and plug in the
          Hdri. we applied an emission shader to the objects in the bulb, as well as the large pill shape.
          we also turned on transparent background. For this render, we are using the Filmic Blender
          add-on, which you can ind online. the Color management in scene settings is set to the Filmic   Mark Masters
          add-on, with look set to Base Contrast, exposure set to -2.839 and Gamma to 1.402. now we   Mark made an impact in the industry early on working
          are going to add a few sparks or electrical current effects to the energy sources.  for Digital-Tutors as an internal instructor, as well as
                                                                              Steelehouse Productions as an animator/3D artist.
          14
                                                                              He works as a remote animator for Mad Snow Studios
                                                                              and continues producing courses for Pluralsight (DT).
















                                                                              Intro to Rendering with Cycles, 2016
                                                                              Blender
                                                                              this three-hour course on Pluralsight.com gives an
                                                                              introductory look at rendering with Blender’s Cycles
                                                                              rendering engine.




          15











                                                                              Introduction to Working with Materials
                                                                              in Blender, 2016
                                                                              Blender
                                                                              this in-depth course on Pluralsight.com covers the ins and
                                                                              outs of working with Blender materials and the node editor.












              Create sparks and inish the render to add inishing touches, we are going to create
          15  spark effects around the energy sources of the gun. to do this we gathered a few images
          of lightning and spark effects from online, and put them on a black background. after creating a
          few simple planes we uV unwrapped them, and adjusted their uVs to match each of the   Creating Assets in Blender, 2016
                                                                              Blender
          different effects on the texture. using the node setup in the image, we created lat, transparent
                                                                              this is a course on Pluralsight.com that covers the entire
          spark effects that we can place around the bulbs to create the effect. once we are happy we can   process of modelling, uV mapping and texturing an asset
          bring everything into photoshop or use Blender’s compositor to add a bit of a glow to the sparks   entirely with Blender.
          for that inishing touch.
      66  All tutorial files can be downloaded from: filesilo.co.uk/3dartist
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