Page 62 - 3D Artist 110 - 2017 UK
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Build a steampunk weapon in Blender
Build a steampunk
weapon in Blender
MARK MASTERS
Steampunk Weapon,
2017 Learn the process for creating a steampunk-style weapon from start to
Software inish with Blender and Substance Painter
Blender, Substance Painter
Learn how to
he vast world of steampunk is a fun and exciting style Add the barrel details with the basic shape of the
• Model a weapon
to explore, full of gears, pipes and of course, steam. in 03 barrel and muzzle modelled out, the next step is to
• Texture with
Substance Painter tthis tutorial, we will be creating a steampunk-style gun begin adding further steampunk-style details. we’ve created
• Light and render with Cycles in Blender and substance painter. there is a sense of freedom the basic barrel details at the top and bottom of the barrel,
Concept and challenge that comes with creating a weapon in this style. almost like a cage. this could be pieces of metal, but instead
I wanted to create a You have the freedom to either create a truly out-of-this- we are going to model pieces of wood that are bolted together.
steampunk-style weapon world weapon, or maybe one that is a little more grounded, this is a stylistic choice and its within that steampunk style.
that felt unique, but also
felt like it it within that with a steampunk lare. the choice is up to you. throughout You can see that we’ve added a few other details to the barrel,
world and aesthetic. this tutorial, we will be going through the process of modelling including three cylinders at the middle and base of the barrel.
the steampunk weapon in Blender, from the blocking stage to right now they don’t look like much, but once we get into
the inal model. after that, we’ll bring it into substance painter texturing we will be applying a mesh-like texture to them, so
and discuss the process of adding textures and materials to that these portions of the barrel appear to be ventilated in
our gun. we’ll bring everything back into Blender and do a case of overheating. Just like with the muzzle, many of these
quick render, using various techniques for effects, and discuss pieces have a simple bevel applied to ensure that there aren’t
how to bring in textures from substance painter to Blender. any harsh 90-degree angles on any part of the mesh.
02
Block in the model the irst step of the process is to
01 begin blocking in the model. the goal here is to stay
rough and work loose. You’re not trying to create beautifully
crafted meshes, but rather igure out the overall shapes and
silhouettes for the weapon. this is really the time when you
can experiment, play around and ind something that speaks to
you. working with simple cubes and cylinders inside of Blender
is really all you need to establish a strong base and silhouette.
Model the barrel once we’re happy, the next step is to
02 begin creating the inal model. start with the barrel
end of the gun and work back to the stock. one of the great
things about the steampunk style is that it can be really
exaggerated or cartoony. so, for this, we’ve sized it up and
created a blunderbuss-style muzzle, which really its with the
steampunk aesthetic. we also want to bevel prominent edges
on the barrel so there aren’t any harsh 90-degree angles,
03
which can look ugly at render time. You can bevel the edges by
irst selecting them, and then applying the Bevel modiier.
01
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