Page 62 - 3D Artist 110 - 2017 UK
P. 62

Build a steampunk weapon in Blender







                                Build a steampunk




                                weapon in Blender



          MARK MASTERS
          Steampunk Weapon,
          2017                  Learn the process for creating a steampunk-style weapon from start to
          Software              inish with Blender and Substance Painter
          Blender, Substance Painter
          Learn how to
                                    he vast world of steampunk is a fun and exciting style   Add the barrel details with the basic shape of the
          •  Model a weapon
                                    to explore, full of gears, pipes and of course, steam. in  03  barrel and muzzle modelled out, the next step is to
          •  Texture with
           Substance Painter    tthis tutorial, we will be creating a steampunk-style gun   begin adding further steampunk-style details. we’ve created
          •  Light and render with Cycles  in Blender and substance painter. there is a sense of freedom   the basic barrel details at the top and bottom of the barrel,
          Concept               and challenge that comes with creating a weapon in this style.   almost like a cage. this could be pieces of metal, but instead
          I wanted to create a   You have the freedom to either create a truly out-of-this-  we are going to model pieces of wood that are bolted together.
          steampunk-style weapon    world weapon, or maybe one that is a little more grounded,   this is a stylistic choice and its within that steampunk style.
          that felt unique, but also
          felt like it it within that    with a steampunk lare. the choice is up to you. throughout   You can see that we’ve added a few other details to the barrel,
          world and aesthetic.  this tutorial, we will be going through the process of modelling   including three cylinders at the middle and base of the barrel.
                                the steampunk weapon in Blender, from the blocking stage to   right now they don’t look like much, but once we get into
                                the inal model. after that, we’ll bring it into substance painter   texturing we will be applying a mesh-like texture to them, so
                                and discuss the process of adding textures and materials to   that these portions of the barrel appear to be ventilated in
                                our gun. we’ll bring everything back into Blender and do a   case of overheating. Just like with the muzzle, many of these
                                quick render, using various techniques for effects, and discuss   pieces have a simple bevel applied to ensure that there aren’t
                                how to bring in textures from substance painter to Blender.  any harsh 90-degree angles on any part of the mesh.
                                                                            02
                                     Block in the model the irst step of the process is to
                                01  begin blocking in the model. the goal here is to stay
                                rough and work loose. You’re not trying to create beautifully
                                crafted meshes, but rather igure out the overall shapes and
                                silhouettes for the weapon. this is really the time when you
                                can experiment, play around and ind something that speaks to
                                you. working with simple cubes and cylinders inside of Blender
                                is really all you need to establish a strong base and silhouette.

                                     Model the barrel once we’re happy, the next step is to
                                02  begin creating the inal model. start with the barrel
                                end of the gun and work back to the stock. one of the great
                                things about the steampunk style is that it can be really
                                exaggerated or cartoony. so, for this, we’ve sized it up and
                                created a blunderbuss-style muzzle, which really its with the
                                steampunk aesthetic. we also want to bevel prominent edges
                                on the barrel so there aren’t any harsh 90-degree angles,
                                                                            03
                                which can look ugly at render time. You can bevel the edges by
                                irst selecting them, and then applying the Bevel modiier.
                                01




                 YoUR
                 FREE
           DownloaDs
           from ilesilo.co.uk/3dartist
           •  Blender model iles
           •  HDR
           •  Substance Painter ile
           •  Tutorial screenshots

      62
   57   58   59   60   61   62   63   64   65   66   67