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VR GAME SIMULATION ON HALLUCINATIONS
OF PATIENTS WITH SCHIZOPHRENIA
ABSTRACT Poster
RESEARCH BACKGROUND
Schizophrenia, a serious mental disorder affecting millions, often blurs the line between
reality and delusions. Despite widespread misunderstanding and bias, an educational
video game could enhance public awareness and empathy, potentially diminishing
stigma and discrimination against those affected.
METHODOLOGY
CHAN CHUN SHING HUSON Use “Unity” to create a VR game called “Hallucination”. The game is structured in
three Levels, each representing a distinct challenge encountered by individuals with
BSc (Hons) in Multimedia Technology psychosis. Players will navigate through the sufferer's hallucinations, delve into their
and Innovation inner psyche, and confront societal prejudices against them, for example:
Department of Digital Innovation and Level 1 focuses on simulating players’ symptoms of schizophrenia, such as auditory
Technology hallucinations and visual hallucinations. For example, common hallucinations in people
with schizophrenia include seeing aliens and monsters, and hearing unusual voices.
In Level 2, players need to talk to different non-player characters (NPCs) to simulate
other people's views on patients with schizophrenia.
OBJECTIVES By navigating through the subway, players encounter a symbolic representation of
mental struggles, in which the gameplay mechanics includes the loss and recovery of
The proposed VR game aims to simulate senses, and the individual’s choice between facing fears or fleeing.
the experience of schizophrenia
for educational purposes, fostering FINDINGS
empathy and awareness. It encourages Through the VR game, the public's stigma against schizophrenia can be gradually
players to recognize mental health diminished, allowing people to correctly understand and experience schizophrenia,
issues and serves as a catalyst for thereby cultivating understanding and sympathy for patients, and jointly creating an
community dialogue, enhancing support inclusive society.
and understanding.
ABOUT THE INVESTIGATOR
My name is Huson, and I am a student specializing in multimedia technology and
innovation with a strong passion for information technology. I have five years of
experience in developing video games for various platforms, including 2D, 3D,
augmented reality (AR), virtual reality (VR), and mixed reality (MR). I am fascinated by
playing video games and studying the underlying principles. I am aspired to pursue a
career in the gaming industry after I graduate.
My FYP supervisor is Ms Jasman PANG.
30 Student Applied Research Presentations 2024 Student Applied Research Presentations 2024