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CREATING IMMERSIVE ROLE-PLAYING GAMES
    (RPG) EXPERIENCES WITH GENERATIVE

    ARTIFICIAL INTELLIGENCE(AI)-DRIVEN

    NON-PLAYER CHARACTERS (NPCS)


    ABSTRACT               Poster     Video


    RESEARCH BACKGROUND
    Numerous  works  of  fiction  and  movies  depicting  the  future  of  gaming  have  been
    reported recently, with a focus on NPCs that talk and react to the player. Research has
    found AI-driven NPCs is suitable for the game genre RPG.
                                                                                 LUI MONG TONG
    METHODOLOGY
    1. Use the 3D game engine “Unity” to create the game                         BSc (Hons) in Multimedia Technology
    2. The player speaks in the game                                             and Innovation
    3. “Whisper” (Speech-to-Text program) recognizes the voice and outputs the prompt  Department of Digital Innovation and
       to ChatGPT 3.5                                                            Technology
    4. Output dialogue to OpenAI Text-to-Speech to create AI-generated voice to respond
       to the player.
    Additionally, the game system will output prompts related to the game status to   OBJECTIVES
    ChatGPT  3.5  so  as  to  make  the  NPCs  more  realistic.

    FINDINGS                                                                     The objectives include:
    The RPG demonstrates that communication between the player and NPCs can enhance   •  Design and create an immersive
    gameplay and player immersion experience.                                    •   RPG featuring AI-driven NPCs.
                                                                                     Players  can  talk  to  the  NPCs,  and
    Using speech to interact with NPCs can increase the content of the game. Game    the NPCs will respond.
    developers can hide options behind the dialogue, ensuring that players listen to and
    consider the NPCs' reply speech.                                             •   NPCs can remember what the player
                                                                                     has said.
    This developed RPG sets a milestone for the future of gaming. Talking to NPCs will   •  NPCs  will  trigger  in-game  events
    become a popular trend and a key aspect of the game industry.
                                                                                     based on what the player says.
    ABOUT THE INVESTIGATOR



    I am LUI Mong Tung, a game developer. I love games and have a keen interest in the
    game industry. My career goal is to develop a game with my ideas and publish it for
    everyone to enjoy.
    Additionally, I believe that AI is a novel way to enhance the gaming experience. The
    unpredictable responses of AI in the game can surprise the players, guaranteeing that
    the game is a more fun and unique experience for everyone.
    FYP supervisor: CHEUNG Kit Jacky





















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