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ENHANCING SOULS-LIKE GAMEPLAY: A
STUDY ON IMPROVING GAME DIFFICULTY,
REPLAYABILITY, AND PLAYER ENGAGEMENT
ABSTRACT Poster Video
RESEARCH BACKGROUND
Due to the difficulty and complexity of the game, the entrance hurdle for the Souls-like
game genre has increased in terms of the effort to be put into the game. Besides being
patient and tolerant, the players should also be psychologically equipped to sustain the
game. Most players simply drop the game and find something more interesting if the
game is not impressive enough to them.
WONG CHAK SHING
METHODOLOGY
BSc (Hons) in Multimedia Technology This project involves conducting research and analysis on Souls-like games, identifying
and Innovation issues, generating solutions, and designing a prototype. Playtesting sessions on the
Department of Digital Innovation and prototype are conducted to gather feedback and data for iterative refinements. The
Technology effectiveness of implemented solutions is evaluated and compared to traditional
Souls-like games. The findings are analyzed and compiled into a final report, including
recommendations for future improvements.
OBJECTIVES FINDINGS
By seamlessly merging Souls-like and rogue-like mechanics, the gameplay is enhanced.
The project aims to make Souls-like Employing an incentive system akin to Hades' "God Mode" diminishes the severity of
games more accessible to novice penalties upon gameplay failure, fueling players' motivation to persevere and amplifying
players, while keeping experienced their likelihood of gameplay progress. Consequently, the risk of players abandoning
players engaged. By introducing the game due to setbacks dwindles, while the chance of conquering levels surges.
significant structural modifications, the In summary, preserving Souls-like gameplay while integrating rogue-like mechanics
game seeks to lower the learning curve elevates playability, reduces the entry barrier, and garners wider appeal.
and attracts a larger player base. This ABOUT THE INVESTIGATOR
will drive growth in the Souls-like game
market, benefiting developers who can
capitalize on the increased demand and Hello, I'm WONG Chak Shing, a passionate gamer and game developer. I enjoy creating
re-shape the evolving trend. a variety of games, including 2D, 3D, VR, AR, and MR. I'm eager to learn and apply
new skills in various fields to obtain inspiration and ideas for game development. My
ultimate career goal is to establish my game studio and create captivating games that
bring joy to people. I'm currently working under the guidance of my FYP supervisor, Mr
CHEUNG Kit Jacky. Gaming is not just my hobby, it's my passion and future.
34 Student Applied Research Presentations 2024 Student Applied Research Presentations 2024