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A SIMULATION OF PATIENTS WITH
    ALZHEIMER’S DISEASE: “TO TIME AND

    MEMORIES”


    ABSTRACT               Poster     Video


    RESEARCH BACKGROUND

    Alzheimer’s patients require caregiving from their family members. However, it will
    become burdensome. Teenagers may not be well-prepared to live with Alzheimer’s
    patients. Sometimes, family caregivers may ignore patients’ needs or even stress out
    on the patients. Teenagers and adolescents may suffer from stress and confusion while
    they are taking care of Alzheimer’s patients.
                                                                                 HUI FONG CHUN
    METHODOLOGY

    A 2D game is developed for the project. This game is designed to be easy, with   BSc (Hons) in Multimedia Technology
    descriptions  and  conversations  between  Alzheimer’s  patients and  family  members.   and Innovation
    The player’s role is the grandson of an Alzheimer’s patient in the story. An opportunity   Department of Digital Innovation and
    for players to see and experience the situation that the Alzheimer’s patient is facing in   Technology
    first-person  perspective.

    EXPECTED FINDINGS
    It is expected that the player can get more knowledge and information about   OBJECTIVES
    Alzheimer’s patients. Through the game, the players can gain an understanding of
    patients' situations, and how players can prepare to be caregivers with sympathy and   The objective of the project is to address
    resonance,  avoid  to  be  inconsiderate.                                    the problems of family caregivers. This
                                                                                 project targeted to simulate the daily life
    ABOUT THE INVESTIGATOR                                                       of a family with Alzheimer’s patients. By
                                                                                 simulating the minds and symptoms of
    I am Jeff HUI, a Year 4 student from Multimedia Technology and Innovation. My FYP   Alzheimer’s patients, it aims to inform
    supervisor is Ms Jasman PANG. Video editing and game development are my main   players of the patient’s needs so that can
    interests in the field of multimedia. Besides, I am interested in working on projects with   provide a deeper sense of resonance of
    educational significance, such as the simulation of Alzheimer’s patients. For my career   the patient to the player.
    goals, I aim further to improve my skills in video editing and game development, while
    also creating more meaningful works.



































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