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GRADE – III – XII                    Session 1 Unit: Developing Control                 DATE -
                                                            Taking on Defender





   General
  Outcome




                  Activities            Benefits Health                       Cooperation                          Do It Daily…For Life


   Specific
                                              Body
  Outcomes      Basic   Application   Functional   Image   Wellbeing  Communication   Fair   Leadership   Team  Effort   Safety  Goal Setting  Active Living
                                                                                                     work
                Skills
                                                                                                                            Personal
                                    Fitness
                          of
                                                                                Play
                                                                                                                                         In the
                       Basic Skills                                                                                         Challenge   Community
    Introduction/Warm Up Aerobic warm up of large muscle groups and       Island hopping: Spread out up to 20 cones or spots in the area (These are
    cardiovascular system –                                               islands). Choose 5 children to be defenders (Sharks). The
    This unit will focus on the following: Definitions (from dictionary.com)    remaining students are the pirates with a
    Coordination: the ability to use different parts of the body together smoothly   ball each.
    and efficiently.                                                      Pirates attempt to smuggle treasure by getting from one island to another
    "changing from one foot position to another requires coordination and   without getting caught by a shark. Smugglers can stay on an island for up
    balance"Learning Activities/Teaching Strategies                       to 10 seconds before trying to get to another.
    1.  Set up – Teacher will put the set i.e. the rackets, balls and hoops(on the   Encourage children to be creative and use twists, turns and fakes to lose the
       ground)                                                            sharks.
    2.  Teacher will bring the students from the class in a proper line taking   Smugglers win 1 point every time they get from 1 island to another. Sharks
       care of the discipline and will arrange them for the session .     win one point every time they touch a smugglers ball (Encourage defenders
    3.  Teacher will make the students do some warm ups and after that he will   to try and touch a ball on top to win a point and stay on their feet) Swap
       explain them the session with the DEMO.                            sharks every 2 minutes. Ask pupils to demonstrate high quality performance
    4. Warm up: Stop and change Mark out a 30x30y area.                   of how they got to islands for others to copy.
    5.  Children have a ball each and dribble into spaces.                Run the Goalie Gloves: Choose 10 children to be crab defenders (Sit on
    6.  When teacher calls out ‘Stop and change’ pupils stop their ball and run   their bottom with hands and feet flat on the floor – To move they lift their
       to a different ball. 1 point for the first team to find a new ball (Boys v/s    bottom off the floor and move around on their hands and feet). Crabs win a
       Girls).                                                            point if they touch a ball but cannot swing their legs to tackle. If crabs arms
    7. Advance – As during this lesson children will be looking to dribble past   get tired they can sit back on their bottoms for a rest.
       a defender encourage players to pretend all other children are defenders.  The remaining players stand by the side of the pitch by a cone and have a
    8.  Approach them slowly pushing the ball with the laces then push the ball   ball each. The teacher calls out certain players (E.g. Children with their
       past them with a change of pace (Use the inside or outside of the foot to   house t-shirt) who attempt to dribble their ball through and past the crabs
       make the ball change direction and go past a defender / Higher ability   to the other side of the pitch without being tackled. If they get through they
       students can step past the ball to the side then push the ball the   win a point. If tackled they carry on to the other side but do not win a point.
       opposite side – this is called a ‘Fake’ and can fool defenders making   Children come back to the start and teacher repeats but with a different
       them think you are going one side but then take the ball the other side).   group (E.g. Whose birthday is in July). Swap crabs every 2 minutes. Recap
                                                                          how to take a ball past a defender (E.g. In slow out fast / Eyes up to see
                                                                          spaces to exploit / Use fakes and push ball to the side).
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