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Subsequent reports will look at the impact of new technologies on various
businesses as content changes or as promotional tools and present directions.
4. The direction of each aspect of cultural industry
i ) Video - Film, Broadcas
As for the film industry, even though it is really popular among many people,
it is going to be even more popular among everyone because of how it got more
developed and upgraded. Moreover, it is estimated that Netflix will spend an annual
total of more than $20 billion on original content, this will possibly mean that their
system will be even more improved and developed making more people to be
interested in their app. In Netflix's platforms, the analysis of users' data-based tastes
through real-time data calculation and analysis through big data and the
introduction of an automatic recommendation system based on it are gradually
spreading.
In the broadcasting industry, based on using physical-based natural
phenomena simulation, production of five senses experience-type contents,
personal immersion video service technology, and ultra-high-capacity/high-quality
video production technology are expected to be realized.1
ii ) Game
In the streaming industry, the fourth revolution is about to get starting. In
some ways it has been a massive streaming business for years, first with online
multiplayer games and then with large audiences streaming live videos of gameplay.
But now, people can start to stream gameplay themselves. While there have been
ongoing efforts to stream gameplay to any screen via the cloud, recent
announcements by Microsoft, Sony, Google, and Electronic Arts demonstrate an
1 Ministry of Culture, Sports and Tourism 2009 , ⌜문화기술R&D 기본계획⌝
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