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Subsequent  reports  will  look  at  the  impact  of  new  technologies  on  various

               businesses as content changes or as promotional tools and present directions.



               4. The direction of each aspect of cultural industry


               i ) Video - Film, Broadcas

                        As for the film industry, even though it is really popular among many people,

               it is going to be even more popular among everyone because of how it got more

               developed and upgraded. Moreover, it is estimated that Netflix will spend an annual

               total of more than $20 billion on original content, this will possibly mean that their

               system will be even more improved and developed making more people to be

               interested in their app. In Netflix's platforms, the analysis of users' data-based tastes

               through  real-time  data  calculation  and  analysis  through  big  data  and  the

               introduction of an automatic recommendation system based on it are gradually

               spreading.

                        In  the  broadcasting  industry,  based  on  using  physical-based  natural
               phenomena  simulation,  production  of  five  senses  experience-type  contents,


               personal immersion video service technology, and ultra-high-capacity/high-quality
               video production technology are expected to be realized.1


                 ii ) Game
                        In the streaming industry, the fourth revolution is about to get starting. In


               some ways it has been a massive streaming business for years, first with online
               multiplayer games and then with large audiences streaming live videos of gameplay.

               But now, people can start to stream gameplay themselves. While there have been

               ongoing  efforts  to  stream  gameplay  to  any  screen  via  the  cloud,  recent

               announcements by Microsoft, Sony, Google, and Electronic Arts demonstrate an









               1  Ministry of Culture, Sports and Tourism 2009 , ⌜문화기술R&D 기본계획⌝

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