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pemijak kaki untuk meminimakan sentuhan pada alat yang digunakan. Fokusnya
adalah untuk mengelakkan penularan kuman Covid 19 di kawasan sekolah
khususnya. Selain itu, objektif utama penghasilan alat SANCid-19 ini bertujuan
untuk menghasilkan produk daripada bahan yang terbuang. Ini dapat
mengurangkan kadar pembuangan sampah selain melestarikan alam sekitar.
Penggunaan SANCid-19 menggunakan elemen manual tanpa ada penggunaan
alatan elektronik selari dengan sahutan kerajaan bagi pemuliharaan alam ‘Bumi
Hijau’. Keberhasilan produk ini berjaya menjana minda murid untuk menghasilkan
sesuatu. Secara tidak langsung, kemenjadian murid dapat diserlahkan. Murid yang
terlibat diajar cara untuk menghargai barangan yang tidak lagi digunakan,
digunapakai kembali menjadi satu produk yang boleh dijadikan sebagai kegunaan
bersama. Dengan ini, murid dapat mencetus idea baharu dan merealisasikannya
sebagai satu produk yang berguna.
KE03
T & I - TAP AND IDENTIFY PROJECT
SITI NOOR MASTURINAH BINTI ROSLAN, NUR SARA DANISHA BINTI NASRI,
NURHAIDA DAYANA BINTI KHAIRUL ARIFIN, NUR AFRIENA BATRISYIA
BINTI HASRIN, AMALIA SOFIYAH BINTI ARMAN, NURSYUHADAH BINTI ABD
RASHID
SK Paya Jakas
KM 26, Jalan Muar, 85200 Jementah, Segamat, Johor
saramny@gmail.com
This innovation was implemented to help the students of Year 6 in primary school
generally in answering Science Paper 1 and Paper 2 UPSR about the physical
characteristics efficiently and effectively. This innovation is to help students identify
correctly and describes the physical characteristics of plants using the easiest way
to understand this matter. The board game is alike innovation involves of circuit that
the players need to tab to the correct cards. After that if the answer is correct, the
LED will lights on and the sound will appear and identify the correct physical
characteristics of certain plants. The players will identify the physical characteristics
of plants with the correct picture The players will put the physical characteristics
card into the i-THiNK map (tree map). A total 21 of Year 6 students were chosen as
the respondents in this investigation. According to the reflection results that
conducted shows that the failure of students to understand and answer questions
based on the topic given happened are actually due to the weakness of
remembering or less information about Science Theory Learned. This game also
helps teachers delivering the teaching and learning process in accordance with the
PAK21 goals. The teaching and learning process of activity uses some card game
teaching method to provide assistance for students to master the topic better, fun
and finally able to answer questions with success.
Keywords: Science Subject in Primary School, Board game, Identifying answer
using card, Reacts with LED and buzzer, Putting card on tree map
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