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pemijak kaki untuk meminimakan sentuhan pada alat  yang digunakan. Fokusnya
          adalah  untuk  mengelakkan  penularan  kuman  Covid  19  di  kawasan  sekolah
          khususnya.    Selain  itu,  objektif  utama  penghasilan  alat  SANCid-19  ini  bertujuan
          untuk  menghasilkan  produk  daripada  bahan  yang  terbuang.  Ini  dapat
          mengurangkan  kadar  pembuangan  sampah  selain  melestarikan  alam  sekitar.
          Penggunaan  SANCid-19    menggunakan  elemen  manual  tanpa  ada  penggunaan
          alatan elektronik selari dengan sahutan  kerajaan bagi pemuliharaan alam ‘Bumi
          Hijau’. Keberhasilan produk ini berjaya menjana minda murid untuk menghasilkan
          sesuatu. Secara tidak langsung, kemenjadian murid dapat diserlahkan. Murid yang
          terlibat  diajar  cara  untuk  menghargai  barangan  yang  tidak  lagi  digunakan,
          digunapakai kembali menjadi satu produk yang boleh dijadikan sebagai kegunaan
          bersama. Dengan ini, murid dapat mencetus idea baharu dan merealisasikannya
          sebagai satu produk yang berguna.

          KE03

                           T & I -  TAP AND IDENTIFY PROJECT

          SITI NOOR MASTURINAH BINTI ROSLAN, NUR SARA DANISHA BINTI NASRI,
            NURHAIDA DAYANA BINTI KHAIRUL ARIFIN, NUR AFRIENA BATRISYIA
          BINTI HASRIN, AMALIA SOFIYAH BINTI ARMAN, NURSYUHADAH BINTI ABD
                                        RASHID
                                     SK Paya Jakas
                     KM 26, Jalan Muar, 85200 Jementah, Segamat, Johor
                                   saramny@gmail.com

          This innovation was implemented to help the students of Year 6 in primary school
          generally  in  answering  Science  Paper  1  and  Paper  2  UPSR  about  the  physical
          characteristics efficiently and effectively. This innovation is to help students identify
          correctly and describes the physical characteristics of plants using the easiest way
          to understand this matter. The board game is alike innovation involves of circuit that
          the players need to tab to the correct cards. After that if the answer is correct, the
          LED  will  lights  on  and  the  sound  will  appear  and  identify  the  correct  physical
          characteristics of certain plants. The players will identify the physical characteristics
          of  plants  with  the  correct  picture  The players  will  put  the physical  characteristics
          card into the i-THiNK map (tree map). A total 21 of Year 6 students were chosen as
          the  respondents  in  this  investigation.  According  to  the  reflection  results  that
          conducted shows that the failure of students to understand and answer questions
          based  on  the  topic  given  happened  are  actually  due  to  the  weakness  of
          remembering or less information about Science Theory Learned. This game also
          helps teachers delivering the teaching and learning process in accordance with the
          PAK21 goals. The teaching and learning  process of activity uses some card game
          teaching method to provide assistance for students to master the topic better, fun
          and finally able to answer questions with success.
          Keywords:  Science  Subject  in  Primary  School,  Board  game,  Identifying  answer
                    using card, Reacts with LED and buzzer, Putting card on tree map





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